[Download Link] PES 2018 Kit Studio 2018 v1.1.1 - UniColor and KitConfig Editor by Zlac
PES 2018 Kit Studio 2018 - UniColor as well as KitConfig Editor past times Zlac
This is a uncomplicated tool to edit jersey inwards Pro Evolution Soccer 2018. PES 2018 Kit Studio 2018 is an early on version for testing purposes, ported straight from 2017 version, amongst youngster cosmetic PES 2018 changes only. New PES 2018 database files, zilch of import has changed inwards the construction of UniColor.bin as well as Team.bin files compared to PES 2015, PES 2016 or PES 2017 files.
Features PES 2018 Kit Studio 2018 :
- Supports exclusively PC files - console files are NOT supported straight (use multi-converter to convert your files from/to console formats)
- kits per squad configuration
- kit types (normal, GK, CL)
- kit icons
- kit colors (for kit choice menu, etc.)
- add/remove kits to squad (up to 10 kits per team)
- conversion of unlicensed squad entries to licensed (to enable CL kits)
- ability to delete unwanted unlicensed squad entries (e.g. duplicated teams)
- ability to add together novel squad entries (e.g. for extra teams that yous already created past times yourself inwards Team.bin)
- ability to delete licensed squad entries via popup menu
- saved .bin files are e'er zlib-compressed
- improved squad filtering past times advert - filter boxes at i time own got all characters (interpunction, characters amongst umlauts, carets, etc.)
- filters own got squad Id's as well as squad names
- hex color-codes displayed inwards color pickers
- export/import of private licensed squad entries via popup menu
- mass csv export/import for all teams
- colored mini-kit icons preview (based on PES 2015 kit icons - may non endure 100% accurate for PES 2018)
- ability to unlicense licensed squad entries (two options - unlicensing of the unicolor entry exclusively or unlicensing inwards both unicolor.bin as well as team.bin file) via pop-up menu
- EXPERIMENTAL - realUni .bin config files editing (see File > Settings ... for farther instructions on how to enable this feature) - realUni .bin config files also seem to endure unchanged when compared to 2017, but no guarantees that kit configs genuinely move in-game - e'er brand backups.
- NEW inwards 2018 v1.1 - synchronization of kit references betwixt UniColor.bin as well as EDIT00000000 (from Unicolor to EDIT only) - experimental alternative that may (or may not) solve the problems that look when changes to kit distribution inwards UniColor practice non exhibit in-game because the game (i.e. community patches) is already using EDIT00000000 file amongst dissimilar kit distribution.
- NEW inwards 2018 v1.1 - mightiness to delete kits stored inwards EDIT00000000, that were created inwards Edit agency (two options - deletion of all edit agency kits per private licensed squad (on 'Licensed UniColor entries' tab) as well as global deletion of each as well as every edit agency kit available (on 'Misc' tab)) - approximately other experimental characteristic which may or may non solve the problems that look because information inwards UniColor as well as EDIT00000000 are non ideally synchronized.
- NEW inwards 2018 v1.1.1 - added back upwardly for novel kit collars (117, 118, 119)
Disabled features from previous versions:
What files practice I ask to usage ...
For compatibility amongst the game which does non usage information packs:
- Team.bin as well as Team4.bin from dt10_x64.cpk (common/etc/pesdb)
- Unicolor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team)
- [New inwards v1.1] EDIT00000000 file - from your electrical current patch, private edits, etc. - become to edit agency as well as allow the game create one, if in that place isn't whatever inwards your mydocs\save folder
For compatibility amongst the game which uses Data pack 1:
- Team.bin as well as Team4.bin from dt10_x64.cpk (common/etc/pesdb)
- Unicolor.bin from dt80_100E_x64.cpk (common/character0/model/character/uniform/team)
- [New inwards v1.1] EDIT00000000 file - from your electrical current patch, private edits, etc. - become to edit agency as well as allow the game create one, if in that place isn't whatever inwards your mydocs\save folder
For compatibility amongst the game which does non usage information packs:
- Team.bin as well as Team4.bin from dt10_x64.cpk (common/etc/pesdb)
- Unicolor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team)
- [New inwards v1.1] EDIT00000000 file - from your electrical current patch, private edits, etc. - become to edit agency as well as allow the game create one, if in that place isn't whatever inwards your mydocs\save folder
For compatibility amongst the game which uses Data pack 1:
- Team.bin as well as Team4.bin from dt10_x64.cpk (common/etc/pesdb)
- Unicolor.bin from dt80_100E_x64.cpk (common/character0/model/character/uniform/team)
- [New inwards v1.1] EDIT00000000 file - from your electrical current patch, private edits, etc. - become to edit agency as well as allow the game create one, if in that place isn't whatever inwards your mydocs\save folder
For to a greater extent than details as well as instructions, delight see quondam 2017 thread:
https://www.evo-web.co.uk/threads/76677/
Original Thread : https://www.evo-web.co.uk/threads/77876/
Requirements:
.Net Framework 4.0
Thanks:
Requirements:
.Net Framework 4.0
Thanks:
- Zlac
- To all evo-webbers who actively participated inwards discussions related to PES 2015 kit relinking, CL kits, etc.
- Special thank yous goes to @Горан for his unicolor hex-map as well as to @*aLe for csv beta-testing
- Special thank yous also goes to @GOAL for his KitManager 2016 - reverse-engineering of the modifications that his tool makes inwards realUni .bin files made it possible to create kit configurator inwards KitStudio 2017 as well as 2018